![]() There’s so much variety in how you’ll traverse the world, how you’ll wage war, and how you might survive the game’s battle scenarios that look as hard as a cat’s head if you’re not a series regular. Of everything Fires of Rubicon appears to nail after a decade on ice, the laser-focus on mech customisation at the heart of the game really informs its every other aspect. If you’ve got a chassis equipped with thrusters you’re able to simply fly to a point of interest, carefully managing your boost along the way. While the Fires of Rubicon does serve up vast exteriors–as well as more claustrophobic interiors–to explore and navigate, they ultimately abstained from welcoming open-world comparisons.īased on the near half-hour presentation we observed, Armored Core VI’s mission design, and the freedom given to players to approach it in any number of ways, almost feels more like something you’d find in an immersive sim. That’s more or less where the similarities end. It’s tactical at its core and demands that the player observe, learn, and adapt. Like their Soulslike catalogue, Armored Core seeks to entice players with that familiar sense of reward and accomplishment for persevering through difficult scenarios. Having laid dormant for the better part of a decade, and with everything From has achieved in the time since, the biggest question going into Armored Core VI is whether their most decorated works, like Bloodborne and Elden Ring, might inform the direction of Fires of Rubicon. VIDEO PRESENTED BY FINAL FANTASY XVI: COMING EXCLUSIVELY TO PLAYSTATION 5 ON JUNE 22ND.
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